module Base
{
	fixing Fix 86 Chevrolet CUCV Seat
	{
	   Require = Base.86chevyCUCVSeatFront2;Base.86chevyCUCVSeatRear2,
	   ConditionModifier = 0.5,

       Fixer = Base.DuctTape=2;Mechanics=1,
	}

	fixing Fix 86 Chevrolet CUCV Hood Welding
	{
	   Require = Base.86chevyCUCVEngineDoor2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
	}

   fixing Fix Fix 86 Chevrolet CUCV Hood
	{
	   Require = Base.86chevyCUCVEngineDoor2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}
	
	fixing Fix 86 Chevrolet CUCV Trunk Lid Welding
    {
       Require = Base.86chevyM1008Tailgate2;Base.80chevyM1010Tailgate2;Base.80chevyM1028Tailgate2;Base.80chevyM1031Tailgate2;Base.86chevyK5Tailgate2;Base.86chevyCUCVstorageLid2;Base.86chevyCUCVstorageLids2;Base.M101TrunkDoor2,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

    fixing Fix 86 Chevrolet CUCV Trunk Lid
	{
       Require = Base.86chevyM1008Tailgate2;Base.80chevyM1010Tailgate2;Base.80chevyM1028Tailgate2;Base.80chevyM1031Tailgate2;Base.86chevyK5Tailgate2;Base.86chevyCUCVstorageLid2;Base.86chevyCUCVstorageLids2;Base.M101TrunkDoor2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix 86 Chevrolet CUCV Armor Welding
    {
       Require = Base.86chevyCUCVFrontWindowArmor;Base.86chevyCUCVBackWindowArmor;Base.86chevyCUCVWindshieldArmor;Base.86chevyCUCVWindshieldRearArmor;Base.86chevyM1010WindshieldRearArmor;Base.86chevyCUCVBullbarFrontA;Base.86chevyCUCVBullbarFrontB;Base.86chevyCUCVBullbarFrontC;Base.86chevyCUCVBumperRear1;Base.86chevyCUCVBumperRear2,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 0.75,

       Fixer = Base.SheetMetal; MetalWelding=4;Mechanics=4,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=4;Mechanics=4,
    }

}
